In subfolders based on URL path, not organized further or tested. Using JSON files from 200817 Japanese Personal Site Pack 1, these are all the available I-Mode JAM and JAR files. This contains ~600+ iMode & ~600+ EZweb games, tools, emulators/simulators & various items.
This is an archive of software that runs on Mythroad, all of which are in the. Mythroad is a platform used by China Mobile and Cherry Mobile mobile phones. Mythroad (China Mobile/Cherry Mobile) games archive (MRP)Ģ576 (with duplicates) Mythroad games I collected from random sites.
Mobile (Symbian/Java) games from Ī compilation of programs for Nokia mobile phones (both Symbian Series 60 and Series 30/40) in SIS and JAR (Java) formats. Over 67,000 files from the FTPs of a couple of Java Mobile game sites. Huge Java Mobile Game Dump (67,000 files) Qualcomm BREW mobile games archive from 2 different Mega folders.Īrchive of 2003-2004-ish KTF BREW games found at the eMule network, courtesy of Kraze. Each archive is a complete collection of all J2ME software availableįrom its source at the time of archiving. This is a unified collection of J2ME (Java Micro Edition) games from many Unified archive of J2ME software (2019-09) Partial grab of the rotting website, hosting countless pieces of mobile software / games.
While these files where available at some point on my google drive directory, and it's uploaded on some sites this is the only version i can support as my own and can confirm that this is actually the full files not modified by the google antivirus stuff.
Each game can be installed separately, to prevent memory space waste. It includes: Hot Checkers, Hot Pipes, Card House, Hot Hangman, Memory Coach, Hot Lines and Hot Sokoban. This suite contains a bundle of games designed for 320x320 Tungsten and Sony CLIE handhelds. Scraped this thread from GSM Hosting to download all attachments. PDA software from the / forum downloads. Scrape of all software, screenshots and descriptions from hpc.ru Scrape of the downloads section of, with software for PalmOS devices.
Phoneky/DownloadWAP J2ME/Symbian software downloads scrapeįull scrape of the J2ME and Symbian downloads section from site / Ĭontains cracked scene releases and trial versions of N-Gage 2.0 games.Īll releases are cracked, allowing them to be played on an N-Gage without having to deal with the "Memory card is corrupted" error. Scrape of the still working downloads from the mobilestore.pk and sites. Scrape of the software downloads sections of mobilestore.pk / downloads scrape Scrape of the site, which hosted a collection of Korean SKT/LGE/KTF/Android mobile games during a short timespan.Ī mirror of uploaded mobile games to Scrape of the Chinese site 7723.cn, hosting around 100000 J2ME / Symbian games.
Includes Games, Softwares, Emulators, SDKs, Firmware, Tools, etc.Ī complete scrape of the qinghui.wang website, holding about 3500 Java games.16 TTPcom's Wireless Games Engine (WGE)Ĭellphone / PDA Collection ().14 Dark Age of Monochrome Mobile Phones.12 Binary Runtime Environment for Wireless (BREW).10.1 Wireless Internet Platform for Interoperability (WIPI).7 Mediatek Runtime Environment (MRE) / MAUI.JAR files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content. Some of these games got ported to the inferior Western hardware but these are in the tiny minority. Those are the very different Galapagos mobile phones (like NTT DoCoMo i-mode, DeNa, RoID.). The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft. This didn't keep games from being developed for these platforms.
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice).